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Saturday 21 May 2016

How to Build Your First Mobile App

Posted By: Daniel Stone - 08:10

There has been a rapid explosion of apps for the past few years and this craze is especially centred towards youngsters. As the number of smart phone users are increasing, the downloading of apps is also increasing. Apps attract millions of people and thus are experiencing a tremendous growth.

App is an abbreviated form of the word "application". Application in this case refers to a software application. An app typically refers to software used on a smart phone or mobile device such as the Android, iPhone, etc. Apps allows access of all the important information to customers at their fingertips. The fact is, now days a business cannot well flourish without its own app, no matter what the business is.

Importance of Using Apps for the Business:

Builds Loyalty
Reinforce Brand
Increases Visibility and accessibility
Exposure through mobile devices
Connects to more customers
Make fast and large sales
Planning is the first step in any management process. So with little planning and research one can establish an app. Steps for the same.

1. Define goals: Having a clear perspective as to what purpose the app will serve is very important. It is not about going into the technicalities, but a rough idea about what problems will the app solve and what benefit the customers shall reap from this.

2. Identify the Need: Once a plan is made, before execution firstly validate the demand of an app. One must ensure that the app is fruitful enough for the customers that its demand is much higher than the supply.

3. Pen and paper: Put all the thoughts onto that paper. In short a visual representation of the thoughts. It is always better to jot down the thoughts for much better clarity and processing becomes easy.

4. Investigate and analyse: Study the market. Look out to competitors. A thorough investigation about the idea, thinking from the customer's point of view and analysis of the market takes place. Think about the financial constraints, how a product or an app will be marketed, which mediums for marketing are to be adopted need a clear research.

5. Wire-frame: Adding that digital functionality to the idea is all about wire framing. After investigating and analyzing, comes the time to frame the app and start its functioning.

6. Designing the backend: It is putting forward how an app will function. Considering all the technicalities and development, the app must be so innovative to function to satisfy the needs of the customers.

7. Testing: Well, no person can launch an app without testing and modifying the app. So, an app passes through various tests and Reviews are taken from the technicians. It builds a new room for any improvements if needed.

8. Development: Now the actual construction of the apps takes place with all those improvements. This is where app builders come into the picture. Professional help is always better.

9. Framing the look: In today's time a book is judged by its cover. So the user interface, how a website will look becomes important as it gets the attention of the customer.

10. Modifications: Adjust any improvements, if any. An app must be free from errors and should work smooth and fast.

11. Applying beta testing: It's about testing the app live. It has to pass the live test so as to launch it in the market for huge success.

12. Launching: And finally the app is launched. When an app is launched, marketing and advertising are done, comes the part of customer feedback.

13. Feedback: Reviews from customers all over the globe is a live proof whether the app is a success or a failure. The taste of success is worth the hard work.

Apps today are part of almost every credible business. They provide an instant synergy to a customer with the product or service. With proper analysis, applying suitable marketing techniques an app has a long way to go!

The author is an IT professional at Ace Web Academy having years of experience in the industry. He is also proficient in imparting various IT related courses, to those seeking knowledge and efficiently contributes to the revolution going on in the information technology sector. He keeps his students updated about the new developments in this sector and doesn't mind going beyond the regular syllabus to educate them completely with relevant and current topics.

Easiest Way to Learn Computer Programming

Posted By: Daniel Stone - 08:08

If you are really interested to learn Java then you are at the right place because here in this article you will find an overview of Java basics over here. So here it is a provision for you for as a self guided version. There would be plenty of code examples as you move ahead with this article.

This first article presents the Java system and describes the distinction between its three editions: Java SE, Java EE, and Java ME. You'll also learn about the part of the Java Virtual Machine (JVM) in implementing Java applications.

A general purpose and an object oriented language that looks a lot like C and C++ but is easier to use and allows you to create more programs.

A network-savvy language: TCP/IP network protocols like HTTP and FTP and it can be easily coped up with extensive network library of Java. And they can access the URLs in an easy way as if its is a normal file.

Java is a robust language: Java programs must work because they are used in both client and mission-critical programs, different from Blu-ray players to vehicle-navigation or air-control techniques. Language functions that help make Java effective statements, duplicate type confirming at compile time and play-back, real arrays with computerized extensive variety confirming, and the omission of pointers.

Java is a convenient language: Structure neutrality leads to mobility. However, there is more to Java's mobility than platform-independent bytecode guidelines. Consider that integer type sizes must not differ. For example, the 32-bit integer type must always be finalized and take up 32 bits, regardless of where the 32-bit integer is prepared (e.g., a system with 16-bit signs up, a system with 32-bit signs up, or a system with 64-bit registers). Java's collections also play a role to portability.

Java is a multithreaded language: To improve the efficiency of programs that must achieve several projects at once, it facilitates the idea of threaded efficiency. For example, a program that controls a Graphical User Interface (GUI) while patiently awaiting feedback from a system relationship uses another line to perform the delay instead of using the standard GUI line for both projects. This keeps the GUI responsive.

Java is a secure terminology: Java applications are used in networked/distributed surroundings. Because Java applications can move to and perform on a network's various systems, it's important to protect these systems from harmful code that might spread malware, grab bank card information, or perform other harmful functions. Java terminology functions that support sturdiness (like the omission of pointers) work with protection measures such as the Java sandbox protection model and public-key security.

Java is a high-performance language: Presentation results in a level of efficiency that is usually more than adequate. For very high-performance application circumstances Java uses just-in-time collection, which examines considered bytecode training series and gathers frequently considered training series to platform-specific guidelines. Following efforts to understand these bytecode training series result in the performance of equivalent platform- specific guidelines, leading to an efficiency boost.

Java is an object-oriented Programming (OOP's): Java's object-oriented concentrate allows developers work on adjusting it to resolve an issue, rather than pushing us to control the issue to meet terminology constraints. This is different from an organized language like C. For example, whereas it allows you concentrate on bank consideration objects, C requires you to think independently about bank consideration state (such a balance) and actions (such as deposit and withdrawal).

Sun fixed the submission issue by considering Java into three main versions. These gradually became known as Java SE, Java EE, and Java ME:

Java System, Standard Edition (Java SE) is the Java platform for creating client-side applications, which run on desktop computers, and applets, which run in Internet Explorer.

Java System, Enterprise Edition (Java EE) is the Java platform designed on top of Java SE, which is used specifically to build up enterprise-oriented server applications. Server-side applications include servlets, which are Java applications that are similar to applets but run on a server rather than a customer. Servlets adjust to the Java EE Servlet API.


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